Thursday, March 26, 2020

Overwatch Character Ideas: Powerful abilities, with a price...

If ya'll know me personally, you know that one of my favorite games of all time is Overwatch! I just love the colorful cast of characters, and the fun abilities to use in-game. Although I "Main" characters from each category,  I would probably be classified as a healer main. With Ana, Moira and Brigitte being in my top four most played characters of all time.

(Sombra was my most played character for years, until other characters came out.)

With that in mind, I have plenty of character ideas and would like to make posts on this blog about them from time to time. I thought of an interesting concept for Overwatch characters based off of my other favorite game series, Suikoden.

I think It could be interesting for Overwatch to go the Suikoden IV route and have a character/s with an ability/abilities that does great damage towards the enemy, but also hurts the user. This could lead to some interesting strategies around using the character/s. But in order for it to work, there has to be a give and take. The abilities in question have to be stronger than other attacks in the game, otherwise no one would play them and just play other characters that have high attack without being hurt by their abilities.

For those who aren't familiar with Suikoden IV, the main plot of the game has to do with magic known as the "Rune of Punishment", a magical orb that gives the user immense power, but causes pain and torture to those who bear it. In fact, most of it's spells injure the user in the process of using it.

To get an idea, here is a list of the Rune of Punishment spells.

Eternal Ordeal: -300HP to 1 enemy, -30HP to self.
Double Edged Sword: -150HP to all enemies, -50HP to self.
Voice of Death: Very fatal (1 enemy), 10% fatal (self).
Everlasting Mercy:-500HP (all enemies), +500HP (Allies only, self excluded).

I'm going to take these spells, and turn them into an Overwatch style set of abilities!


First things first

What should the role of this character be?


DPS - It would be good as a DPS character because they could lash out high damage output, and the possibility of hurting/killing themselves would allow for them to really think about how they would use these abilities in their favor.

Tank - The tank role would be good as well as the tank could take lots of damage, and use their abilities more often, where as a squishy could die in two seconds. On the contrary, it could be seen as too overpowered for a high health hero to have!

Healer - If it's for a healer, they could be a high damage/high healing output. Having a healer hurting themselves with their abilities would be counter-productive since a dead healer isn't going to help your team, instead they could have an ability that hurts enemies, and only heals allies. The character in question would have to figure out another way to heal themselves.

What could be an interesting idea, is to split these abilities into three or more characters who would as a bonus, also work really well while on the same team.


What is this painful ability that does amazing damage, while hurting the user? There's plenty of ideas we can come up with!

In this instance, we are going to use the idea of magical lamps, such as a genie in a lamp that grant power to those who discover it!

Here's what I've come up with!


Pachaiappan "Pachai"
 The Challenging Heart

DPS


"Think YOU can defeat me?"


A fisherman's daughter from a small town in Thailand. Her village was attacked by a mysterious group of omnics, her abilities alone weren't enough to stop them, and her village was destroyed. Feeling weak for not being able to save her village, she decides to become stronger, and heard about a powerful item that will help her train to become the hero that she wants to be! This item lies in the heart of the pyramids of Egypt!

She fights with small stick batons that can change in length.



Abilities

Weapon: Baton  - Pachai's main attacks are using a set of close ranged combo attacks with her Batons.

Miasma Orbs - Pachai's basic long range attacks are given to her by the power of the genie; this power allows her to shoot small orbs at enemies at a quick rate, she can also "charge" the ability to shoot bigger, more powerful orbs. Small orbs do 50 hp per damage, medium size do 80, while big ones do 100hp.

Cool-down Abilities

Fisherman's Rage - Pachai revs herself up and increases her damage output by 30%, her defense goes up by 10% for 5 seconds. (This ability does not work on her ultimate, just regular attacks, Batom/Miasma Orbs.)

Block/ Passive Ability - When attacking, Pachai can use a giant fish to block attacks. Once she has blocked 100 damage, a consumable fish will drop on the floor that she, or anyone of her friends can use to eat and restore 50 health.

Blood Dance - Ultimate Ability. With the genies power, Pachai flings giant swords made out of Blood Miasma at enemies. For each time she hits an enemy, she loses 20 Hp, but the enemies suffer 100 damage per hit, it has a small splash effect that will damage nearby enemies by 30hp.
She can potentially lose 100 hp, but do 500 damage + the splash damage on nearby enemies.

This ability does not have a timer, instead she is given 5 swords to fling, and once she's used them up, her Ultimate will start charging again. 

This kit allows her to be somewhat of a "Fighting Game" character, her passive block ability adds to this, as well as gives her extra strategies to gain health so she doesn't die from her ultimate ability.

Blank
The Pained Heart
DPS



"Names are weird, just call me Blank..."

Experiment #97, also known as "Blank". Was once a street cat who was experimented on and tortured to the point of being on the brink of death!
One day, a  mysterious visitor broke all of the animals free, and everyone escaped. This was the opportunity of a lifetime! Blank had a second chance at life and escaped, but what was Blank supposed to do now?  Blank didn't have much to look forward to, with that being said, Blank decided to travel across the world, trying to find purpose in life!

A side effect of the experiments have caused Blank to become anthropomorphic, gaining human like features.  


Abilities

Weapon: 
Mirror
Mirror of Light- A magic mirror that shoots rays of light. It can be charged for larger, longer beam rays.

Cool-down Abilities

Sunshine - Magic mirror generates 4 balls of energy to heal for 50hp.
(Energy Balls are dropped and anyone could pick up)

Shining Light - Blind an enemy with your mirror, lasts for 3 seconds.

Burning Light - Being tortured your entire life teaches you a few tricks. Decrease damage done towards you by 30% for 5 seconds. For every attack you take, your attack damage is increased by 5% for 2 seconds, each attack adds an extra 2 seconds.

Ray of Terror -Ultimate Ability:  A quick ray of dark miasma appears, anyone hit by this light will lose 50% of their HP, there's a 10% chance the enemy can lose 90% of their hp. Blank loses 70% of their HP when successfully landing an attack on one or more enemies.

Passive Ability -
• Your cat-like reflexes allow you to run 50% faster after falling from a great height. (I may or may not have gotten this idea from my main in Dead By Daylight, Nea Karlsson)
• Stun abilities against you wear off 1 second earlier than when used on other characters.



Jimmi
The Heart of Gold

Tank



A lonely robot looking to make friends. It is often shunned, or scares people due to it's menacing face. While in a pub, a villager makes a joke saying Jimmi should go to Egypt to find a special item that will give Jimmi some "friends". Due to being a robot and not understanding sarcasm, Jimmi happily goes to Egypt in search for friendship! Note: Jimmi cannot talk.

Jimmi uses a long staff with screws at the end.

Abilities
Weapon
 : 
Staff - Jimmi swings it's staff around it's body as it's normal attack, as well as Jab attacks, similar to a spear.

Miasma Screw - Thanks to the Genie's magic, Jimmi can shoot magical screws from his staff. Upon impact, the screws shatter into even more pieces, slightly damage enemies in the area.

Cool-down Abilities

Speed Up - By using the tires on it's feet,  Jimmi can increase it's speed by 50%, which will last for 6 seconds. An additional 30 damage is done if Jimmi rams into an enemy. (This part is considered the passive ability)

Screw Loose! - Jimmi throws down a giant screw that decreases nearby allies attack damage by 50%. It lasts for 6 seconds, and can be destroyed.

Miasma Trap - Jimmi places down a long rectangular Miasma trap. If an enemy walks onto it, it causes 100 damage per second, and hurts Jimmi for 50hp. He can place down 4 traps per ult.

Dameer
The Heart of Consciousness
Support+



"Well uh... let's see, this potion will heal your wounds, but this one... this one will put warts on your butt! Well, we don't want that one now do we... eh?"

A kooky scientist from Dubai, he is looking for ingredients to make a cure for his sick child. Upon hearing a rumor of a powerful ingredient said to be lurking in the Egyptian pyramids, he decides to go on an adventure to find out about this "cure all" item!

He fights using potions to heal his friends, and hurt enemies.


Abilities

Health Potion - Dameer throws potions at friends to heal them for 50 hp each. He has to refill his potions after he's thrown 10 of them.(Similar to the Clowns Poison Gas in Dead By Daylight)

Miasma Potion - Dameer throws these potions at foes, they do 15 damage per second, for 3 seconds, the more he throws at a time, the faster the damage accumulates. If he misses, a small dark pool of miasma will appear on the ground for 6 seconds, and do 10 damage per second if the enemy touches it. Unlike the healing potions, he would have to refill his potions quicker, after 5 bottles.

Cool-down Abilities

Splotch Potion - Dameer throws down this special potion, it's a small area effect ability. Dameer's potion let's out an oozing goo that damages enemies that come in contact with it for 50 hp per second, and heals allies 75 hp per second. The ability lasts 5 seconds. Maximum damage is 250 hp, and maximum health generated for everyone is 375 hp.
It also decreases enemy movement speed by 5%. This is the only ability that Dameer can use to heal himself.

This ability could combo with his poison potion, since it would slow down enemies so he could attack them.

Resistance Potion - Small area effect. Allies splashed with this potion will be invulnerable for 3 seconds. (Most characters have an escape ability, this would be Dameer's, except it prevents him from being hurt)

Scientists Knowledge - Passive Ability - Status effect abilities have a 30% chance of not working. (This includes, poison, burn, sleept, stun. etc.

Ephemeral Mist - Ultimate ability. Dameer was given this special power from the genie. A large area is covered in a dark mist, it heals allies (except Dameer), and hurts enemies. Dameer throws a special potion that instantly engulfs the selected area into a dark black/purple mist, the mist will have white and yellow lights pulsate through it to heal allies. The mist will shoot dark miasma orbs at any enemy nearby. Enemy movement speed decreased by 10%, while inside the mist. (The orbs will not shoot if they're inside of it)

Healing 200 per second & 100 damage to enemies per second inside the mist, and 50 damage from flying miasma orbs that shoot out from the mist.
The ability lasts for 5 seconds, so it has the possibility to do 800 healing, and 500 damage.